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Clients communicate directly with each other, without a central server making decisions.
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Host-migration :
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When the host disconnects, another host is chosen from the remaining peers.
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Used in Halo, causing 'black screens' while waiting for the new host, and potential inconsistencies.
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Hybrid 'P2P-Dedicated Server' in Destiny 1 .
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Mainly discusses why P2P was chosen to ensure a 'responsive singleplayer experience' with better connectivity via ping-based matchmaking.
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To compensate for P2P Host Migration issues, some crucial game states are saved on the Dedicated Server.
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Hosts act as 'physics host,' simulating behavior, while critical mission progression is handled via the cloud.
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Different 'host bubbles' can interact in the same activity, each with its own physics simulation, but mission progression remains the same.
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Security issues of P2P are not discussed.
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Exploit bugs are shown where raid bosses die in 1 hit because the host unplugged the LAN cable.
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"We do allow a certain amount of exploit to happen in an individual console. We rely on other metrics to monitor and ban the player, retroactively."
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"the host uses 44mb of data when they're running."
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Peer-to-Peer (P2P)